Date: August 22nd, 2008
Article by: Nathan Glentworth (Owner / Head Editor)
Product was submitted by: Razer
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PRODUCT WALKTHROUGH & PICTORIAL
Let's take a short walk around this headset and point out its features.
Starting at the top and moving our way down, the first thing to note is the rigid upper band which houses a small cushion for the top of your head. Although this is something that all gaming headsets need, the cushion Razer used was a little on the thin and stiff side and lead to some aches from the top of the head area if there was even minimal pressure over extended periods of time. I would like to see the material twice as thick and minimal twice as soft to correct this issue in a later revision.
Moving down, we come upon the main adjustment mechanism which allows for a full one inch of adjustment. This allowed for a comfortable experience and had enough adjustment even for my larger than normal noggin. When properly adjusted, there was an additional 1/8-1/4 inches of adjustment still left if my head swelled from a killing rampage or an amazing headshot. We all know it happens. :)
The 2.5 inch speakers used for the Piranha model were meant to be placed on the ear itself and not surrounding the ear like most larger standard headsets. This led to Razer using a very breathable and pliable material for the surrounding portion in order to increase air circulation and comfort over extended periods of use. To be honest, they did accomplish a rather comfortable set of headphones other than the sparse headband cushion, but the speaker portion shouldn't lead to any discomfort.
As for the capabilities, the speakers do have some impressive numbers on paper with a SPL of 114dB and a frequency response of 18-22000hz, but I will go over the sound quality in full detail in the product use and testing section coming up on the next page. Will this headset perform to its decent specifications? Read on to find out.
Integrated into the left out speaker assembly is the communicator microphone which allows for clear communication during gameplay. The boom can be swung down during operation or left vertical and out of the way when not needed. The center portion of the microphone boom shaft is flexible to allow the user to adjust the microphone to where they need it during their gameplay. It is completely customizable.
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