Date: July 12th, 2007
Article by: Nathan Glentworth (Owner / Head Editor)
Product was submitted by: HIS
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BENCHMARKING
3DMARK2001SE SYNTHETIC DIRECTX BENCHMARK
Everyone knows this DirectX 8.1 benchmark. Still to this day, it is one of the most used benchmarks worldwide.
Although this card has the same 12 pipelines as the X1650pro, the X1650XT has 24 pixel shader processors rather than the X1650pro's amount of 12. The extra pixel shaders and the extra clock rate separates this card from its mainstream counterparts.
GLEXCESS v1.2V SYNTHETIC OPENGL BENCHMARK
To compliment a synthetic DirectX benchmark, you must include an OpenGL version.
As one of the most "under-used" synthetic benchmarks on the market, it has yet to be spoiled by the corporate touch. A good portion of the industry like to point out the performance difference with DirectX games whereas the OpenGL benchmarking sometimes is a little lacking.
Again, we are seeing benchmarking putting it along side other mainstream alternatives. The X1650XT is ~20% faster than a stock clocked X1650pro.
3DMARK 2006 PROFESSIONAL
FutureMark has lately released a more robust benchmarking utility capable of handling the shader capability of today's newer videocards.
As the sixth time 3DMARK 2006 has been deployed on Tweaknews, this card is showing how manufacturers should not make a fast videocard, and then drag it down with low amounts of onboard memory. This card is just begging for 256megs of additional memory. Luckily there is a 512meg option on the market. It did perform better than its relative competition, but with 512megs of memory it would have done on average about 10% better.
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