Date: March 7th, 2003
Article by: Nathan Glentworth (Owner, Head Editor & Hardware Reviewer)
Product was donated by: Albatron
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BENCHMARKING & OVERCLOCKING (cont'd)
GLExcess v1.1a Benchmarking
Now that we have seen the performance increase from a Direct3D perspective, let's see how the card performs while under stock and maximum overclock conditions using an OpenGL rendering benchmarking program. A good OpenGL benchmarking program I use is GLexess ver1.1a.
Let's see how well it went.
In a complete stock situation, the card faired very well and came up with a result of 4955.
Now bumping the core and memory speeds up to 350 and 650 Mhz, we received an increase of 759 XSMARKS. Remember, GLexcess marking scheme is a little different than 3DMark 2001se and an increase of 759 XSMARKS indicates a reasonable increase and yet another impressive overclocking improvement. I'm liking this card more and more. It seems to bring back the days when overclocking was fun and you didn't have to have a computer science degree to overclock your computer components like today.
Quake 3 Arena Timedemo1 Benchmarking
Ok, enough with the synthetic benchmarking programs. I know you want to know what real life gaming performance increases you are going to see. Quake 3 benchmarking will show you just how well a successful overclock will quicken up your gaming in an OpenGL rendering environment.
With all the eye-candy turned up to maximum and the resolution set to 1024x768, the result is a score of 173.7 fps. At this performance level, the game is VERY enjoyable with no slowdowns or hiccups noted. Any hey, with the savings, you can buy yourself 5 more games to play instead of being stuck with one and a expensive videocard.
But wait, we haven't even overclocked the card yet. With the overclock hitting the ceiling, we shook out yet another 23.4 fps and increased the result to 197.1 fps. At this level, gameplay is silky smooth.
Unreal Tournament 2003 Retail [H]ardOCP Benchmarking
HardOCP was kind enough to release a great benchmarking program addition that pretty well automates the process of extracting performance results from the retail version of Unreal Tournament 2003. I have been gaming with this card for a while now and have to say that gaming has been great. Mind you, I have been playing at 1024x768, but I usually like a bigger resolution to pop the heads off of my enemies during an online match.
Just as a disclaimer, this is what was used:
- Test was run using the High Quality Option
- Test was run using the Direct3D engine to extract real-life D3D gaming performance results.
- Test was run using the full version of Unreal Tournament 2003
- Test was run using the Custom_MaxDetail.ini provided by [H]ard|OCP.
- Test was run at a resolution of 1024x768 (aka 17in Monitor).
So, under stock conditions, is the new addition to the Unreal family playable? Well, wait no more...
Well, the average numbers are not really that bad. But they could be better. It really depends on your needed threshold frames per second to get that all important head shot in a deathmatch. Some may find these results great for their money, some may think that it could be a lot better. Let's see if overclocking will narrow the gap.
With the overclock in place, you will expect an average increase of 10-13 fps. This increase in performance will make gaming acceptable to pretty good. I have no problem gaming with this card and I am used to gaming on a 9700pro and that should speak volumes.