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HL2 Mods Starting To Show

 
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-=Pyro-Psycho=-
Tweakafile


Joined: 26 Dec 2003
Posts: 935
Location: TN

PostPosted: Sun Dec 05, 2004 9:39 pm    Post subject: HL2 Mods Starting To Show Reply with quote

Man guys check out this mod
http://www.hl2world.com/bbs/viewtopic.php?t=17411&postdays=0&postorder=asc&start=0
Gives you the physics gun like the one showed in the alpha, it rocks
And here's a good map that lets you mess around with the physics.
It has spawn points for objects.
Bad thing is, you've gota register with those forums to download it, and it's hard to find where to register, just go to the main page and it's on the right side.
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PostPosted: Sun Dec 05, 2004 9:39 pm    Post subject: Advertisement

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-=Pyro-Psycho=-
Tweakafile


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PostPosted: Sun Dec 05, 2004 9:41 pm    Post subject: Reply with quote

http://www.hl2world.com/bbs/viewtopic.php?t=16316

Opps, forgot to put in the link for the map.
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Josh
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Joined: 22 Feb 2004
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PostPosted: Mon Dec 06, 2004 1:15 pm    Post subject: Reply with quote

Ooooooo, nice linkage there indeed PP......those sigs and avatars in that forum cracked me up
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JayDubya
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Joined: 01 Oct 2003
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PostPosted: Mon Dec 06, 2004 1:24 pm    Post subject: Reply with quote

MMMM, i found a nice little HL2 mod too. There was a server playing the OLD "bounce" map from the original HL. A little buggy, but fun to play =]
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2old2care
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Joined: 09 Jul 2004
Posts: 2817
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PostPosted: Mon Dec 06, 2004 5:50 pm    Post subject: Reply with quote

Josh wrote:
Ooooooo, nice linkage there indeed PP......those sigs and avatars in that forum cracked me up


Some of those sigs and avatars were >500kb,, ,,Nathan would pwn us for that
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-=Pyro-Psycho=-
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PostPosted: Mon Dec 06, 2004 10:36 pm    Post subject: Reply with quote

2old2care wrote:

Some of those sigs and avatars were >500kb,, ,,Nathan would pwn us for that


Yeah my 28k liked it But check out that mod. Let's you do crazy things. You can weld together whatever you want, and spawn gas canisters that when welded to objects, do strange things sometimes I've spent like the last 2 hours messing around with it
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