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Differences...

 
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DMW
SirTweaksabit


Joined: 16 May 2002
Posts: 457

PostPosted: Fri Feb 21, 2003 7:26 am    Post subject: Differences... Reply with quote

Can you see them?
Anything look odd?

Remember the little TBirdy that could?
MSI GF4 Ti4200 128MB (139.00 these days)

8888888888888888888888888888888888888888888888888888888888888
RESULTS (this was with a setting of 12x133 and 256MB of ECC PC2100)
3DMark Score 8205
Game 1 - Car Chase - Low Detail 121.1 fps
Game 1 - Car Chase - High Detail 41.8 fps
Game 2 - Dragothic - Low Detail 145.5 fps
Game 2 - Dragothic - High Detail 86.7 fps
Game 3 - Lobby - Low Detail 107.4 fps
Game 3 - Lobby - High Detail 48.7 fps
Game 4 - Nature 46.1 fps
Fill Rate (Single-Texturing) 818.4 MTexels/s
Fill Rate (Multi-Texturing) 1864.7 MTexels/s
High Polygon Count (1 Light) 40.2 MTriangles/s
High Polygon Count (8 Lights) 10.5 MTriangles/s
Environment Bump Mapping 143.0 fps
DOT3 Bump Mapping 130.2 fps
Vertex Shader 77.0 fps
Pixel Shader 103.3 fps
Advanced Pixel Shader 74.2 fps
Point Sprites 23.1 MSprites/s

CPU INFO
Internal Clock 1.61 GHz
Internal Clock Maximum 1.61 GHz
External Clock 133 MHz
Socket Designation Slot-A


8888888888888888888888888888888888888888888888888888888888888
RESULTS (H/W defaults on CPU/FSB and 512MB PC3200)
3DMark Score 7988
Game 1 - Car Chase - Low Detail 112.0 fps
Game 1 - Car Chase - High Detail 37.0 fps
Game 2 - Dragothic - Low Detail 149.9 fps
Game 2 - Dragothic - High Detail 87.6 fps
Game 3 - Lobby - Low Detail 100.6 fps
Game 3 - Lobby - High Detail 45.0 fps
Game 4 - Nature 48.7 fps
Fill Rate (Single-Texturing) 910.6 MTexels/s
Fill Rate (Multi-Texturing) 1938.2 MTexels/s
High Polygon Count (1 Light) 40.0 MTriangles/s
High Polygon Count (8 Lights) 10.5 MTriangles/s
Environment Bump Mapping 147.1 fps
DOT3 Bump Mapping 142.6 fps
Vertex Shader 83.5 fps
Pixel Shader 107.4 fps
Advanced Pixel Shader 79.9 fps
Point Sprites 26.9 MSprites/s

CPU INFO
Internal Clock 1.40 GHz
Internal Clock Maximum 1.40 GHz
External Clock 133 MHz
Socket Designation Slot-A


8888888888888888888888888888888888888888888888888888888888888

I must say, for those that have an MSI video card....try using the 3D Turbo application from MSI.
Together, coupled with my new XMS RAM...I have achieved almost the same results as OCing my CPU 210MHz!

8888888888888888888888888888888888888888888888888888888888888
Finally, after setting the board up for CAS2, 1T Enabled, CPU@11x & FSB@140/35.09.

Sandra clocked the Memory Bandwidth @ 1737 & 1704 respectively.
Remember that this is a now ARCHIVED board (lol) by MSI (6380) and the highest memory approved was DDR2100.
Also the Video card was a little tweaked....core @ stock 250 and RAM @540

RESULTS
3DMark Score 8515
Game 1 - Car Chase - Low Detail 122.6 fps
Game 1 - Car Chase - High Detail 41.9 fps
Game 2 - Dragothic - Low Detail 156.1 fps
Game 2 - Dragothic - High Detail 90.2 fps
Game 3 - Lobby - Low Detail 110.3 fps
Game 3 - Lobby - High Detail 49.4 fps
Game 4 - Nature 49.8 fps
Fill Rate (Single-Texturing) 923.0 MTexels/s
Fill Rate (Multi-Texturing) 1944.9 MTexels/s
High Polygon Count (1 Light) 40.8 MTriangles/s
High Polygon Count (8 Lights) 10.5 MTriangles/s
Environment Bump Mapping 151.1 fps
DOT3 Bump Mapping 144.4 fps
Vertex Shader 84.5 fps
Pixel Shader 108.4 fps
Advanced Pixel Shader 81.1 fps
Point Sprites 27.3 MSprites/s

CPU INFO
Internal Clock 1.58 GHz
Internal Clock Maximum 1.58 GHz
External Clock 133 MHz
Socket Designation Slot-A


All things considered....since I currently have my poorest performing HSF on the TBird....she's doin just swell !
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PostPosted: Fri Feb 21, 2003 7:26 am    Post subject: Advertisement

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